Welcome...
The Stellar Ops website, like the game, is a work in progress and is continually updated. While working on the game, we decided that rather than keep a tight lid on our project, that we would share our information as decisions were made. We hope that by doing this, we can not only generate interest in our project, but maybe prepare our players prior to release.
Comments are welcome, but should be placed in the appropriate forum in the message posting section. Now, that aside, lets talk about what is going on. We have been in heavy design and development for about six months now and are starting to gain momentum. In particular I would like to welcome SSgt. Rage and Jayson to the Stellar Ops ever-growing monstrosity. They will be developing the music tracks and sound effects. Good stuff folks!
Decker-X - Lead Interface Designer
What is Stellar Ops?
Stellar Ops is a multiplayer turn-based space strategy game that pits you up against some of the best strategic minds in the world. Stellar Ops games are intense bouts that last anywhere from several weeks to many months. Stellar Ops is designed on the theory that true strategy takes time — time to think, time to negotiate, time to rethink. Read More...
Recent Additions
Still confused?
Stellar Ops is a very different type of space strategy game with roots that date before the modern
Internet. Click here for a full explaination.
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Where we stand
Stellar Ops is still in mid-development with early beta scheduled to begin later this year. We will
continue to update this website with additional information to try and keep you up-to-date with our
progress. We encourage all potential players to sign up for the
newsletter. Your email addresses will not be used by anyone outside
StellarOps and it's parent companies... we promise :)
Concept Design
The command table is a brushed-metal CIC: star map, planet window, ship schematic, standing orders. Launch the 2003 client from the left rail when you are ready to sit at the table.