Welcome...

The Stellar Ops website, like the game, is a work in progress and is continually updated. While working on the game, we decided that rather than keep a tight lid on our project, that we would share our information as decisions were made. We hope that by doing this, we can not only generate interest in our project, but maybe prepare our players prior to release.

Comments are welcome, but should be placed in the appropriate forum in the message posting section. Now, that aside, lets talk about what is going on. We have been in heavy design and development for about six months now and are starting to gain momentum. In particular I would like to welcome SSgt. Rage and Jayson to the Stellar Ops ever-growing monstrosity. They will be developing the music tracks and sound effects. Good stuff folks!

Decker-X - Lead Interface Designer

Sign-in screen

What is Stellar Ops?

Stellar Ops is a multiplayer turn-based space strategy game that pits you up against some of the best strategic minds in the world. Stellar Ops games are intense bouts that last anywhere from several weeks to many months. Stellar Ops is designed on the theory that true strategy takes time — time to think, time to negotiate, time to rethink. Read More...


Still confused?
Stellar Ops is a very different type of space strategy game with roots that date before the modern Internet. Click here for a full explaination. MORE


Where we stand
Stellar Ops is still in mid-development with early beta scheduled to begin later this year. We will continue to update this website with additional information to try and keep you up-to-date with our progress. We encourage all potential players to sign up for the newsletter. Your email addresses will not be used by anyone outside StellarOps and it's parent companies... we promise :)

Concept art - ship screen

Concept Design

The command table is a brushed-metal CIC: star map, planet window, ship schematic, standing orders. Launch the 2003 client from the left rail when you are ready to sit at the table.